Showing posts with label material. Show all posts
Showing posts with label material. Show all posts

Monday, March 19, 2007

Autoname Textures

This little script will help you to get your .blend files a bit more tidy ;)
After creating a new materil I usually forgot to name the textures (Yeah I´m lazy, but I´ve seen lots of materials with this issue).
The script does this for you. Notice the change in the picture below. After running the script all textures have a name made of the first six letters of the material name, plus a dot, plus the texture type.


Just place the script in your Blender scripts folder. It registers itself in the Material scripts menu.

When run, the script will prompt you to choose a material. Choose one and if the material have textures they will be renamed MATERIALNAME.TEXTURETYPE, using the first six letters of the material name; you can tweak these names now if you want to.

I coded this mainly for my Blender Library script. It will be more polite to properly name stuff before sharing with others..

Version 1.1 Download

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